So I took the "Prisoner's Dilemma" game/experiment and came up with this idea. This could be a device model where you press the buttons depending on the choice you wish to make. The bottom will come off to show you the rules of the game and the consequences and rewards of what combination of choices could mean.
These boxes by Betsy Williams were also an inspiration because they are not very lavish or ornate, but still beautiful and meaningful, which I want to be with my piece.
This Japanese piece gave me the inspriation to make a Buzzer/Button box system. It has a similar shape, but with the opposite concept and visual meanings. (Artist: Workshop of Nonomura Ninsei (Japanese, active ca. 1646–94)
My biggest draw and where my idea stems from is the Zero Escape Game Series by Kotaro Uchikoshi. These games use Prisoner's Dilemma, Schrodinger's cat (my original plan, but did not know how to not make it cheesy), Time Shifting, and other such ideals to try and show the dark side of human morality.
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